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maymaymay_

Oct. 20, 2023

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please review my essay

Nowadays many people have access to computers on a wide basis and a large number of children play computer games. What are the possible and negative impacts of playing computer games and what can be done to minimize the bad effects?
In recent times, the widespread availability of ocmputers has led to an increase in the number of children playing computer games. While these games can provide entertainment and eudcaiotnal advantage, there are also some drawback collisions associated with excessive gaming. There are some positive and negative effects of children playing computer games and suggest strategies to reduce the harmful issues.

On the one hand, playing computer games has some benefit outcomes. Firstly, games have a dissension result in cognitive and intellectual development. For example, a player needs attentiveness, fast reaction, and often logical thinking to compte a mission in a shooter. In addition, games for teenagers also have such an asvantage as they help developmental skills and memory. To illustrate, barr conducted a study and found that students playing computer games improved their communication, resoourfulness, a d adaptability significantly,

On the other hand, ther are people who believe that playing computer games has brought several detrimental effect on younger people. One of the major contradiction impacts of children playing computer games is the potential for addiction. As a result, youngsters cna become so engrossed in gaming that they neglect other important activiies, such as homework, physical exercise, and soialising with friends and family. Another outturn id that imprudent gaming can upshot a child’s emotional well-being, leading to increase aggression and mood sw ings. For instance, a study published in the journal “pediatrics” found that adolescents who played video games for more than three hours a day were more like likely to have behavioural and emotional problems, including hyperactivity, problems with peers, etc.
To keep down the disadvantage belongings to youth playing computer games, parents and educators can deal with this problem. First of all, parents sould limit the amount of time their juveniles spend on gaming while also encouraging them to participate in other ac tivities, such as sports, reading, and creative hobbies. Furthermore, instructors can incorporate digital literacy programs into their curriculum, teraching pupils how to use compmuters and technology responsibility and abundantly.

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maymaymay_

Nov. 7, 2023

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What are the possible and negative impacts of playing computer games and what can be done to minimize the bad effects?

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maymaymay_

Oct. 23, 2023

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please review my essay


pPlease review my essay Please review my essay

Nowadays many people have access to computers on a wide basis and a large number of children play computer games.


Nowadays, many people have access to computers on a wide basis and a large number of children play computer games. Nowadays, many people have access to computers on a wide basis and a large number of children play computer games.

Nowadays many people have access to computers on a wide basis and a large number of children play games on the computer games. Nowadays many people have access to computers on a wide basis and a large number of children play games on the computer.

What are the possible and negative impacts of playing computer games and what can be done to minimize the bad effects?


This sentence has been marked as perfect!

In recent times, the widespread availability of ocmputers has led to an increase in the number of children playing computer games.


In recent times, the widespread availability of ocomputers has led to an increase in the number of children playing computer games. In recent times, the widespread availability of computers has led to an increase in the number of children playing computer games.

In recent times, the widespread availability of ocomputers has led to an increase in the number of children playing computer games. In recent times, the widespread availability of computers has led to an increase in the number of children playing computer games.

While these games can provide entertainment and eudcaiotnal advantage, there are also some drawback collisions associated with excessive gaming.


While these games can provide entertainment and euducatiotnal advantage, there are also some drawback collisions associated with excessive gaming. While these games can provide entertainment and educational advantage, there are also some drawbacks associated with excessive gaming.

While these games can provide entertainment and euducatiotnal advantage, there are also some drawback collisionsvalue, excessive gaming aslsociated with excessive gaming comes with drawbacks. While these games can provide entertainment and educational value, excessive gaming also comes with drawbacks.

There are some positive and negative effects of children playing computer games and suggest strategies to reduce the harmful issues.


There are some positive and negative effects of children playing computer games and suggested strategies to reduce the harmful issues. There are some positive and negative effects of children playing computer games and suggested strategies to reduce the harmful issues.

I was unsure about "suggest strategies to reduce the harmful issues". It was unclear. This way, it means that these strategies exist. "...and this essay suggests strategies to reduce the harmful issues." This way means that the essay will talk about the strategies.

There are some positive and negative effects of children playing computer games and suggest strategies to reduce the harmful issues.

This sentence is grammatically perfect. But you already said this above, its repetition

On the one hand, playing computer games has some benefit outcomes.


On the one hand, playing computer games has some benefitcial outcomes. On the one hand, playing computer games has some beneficial outcomes.

benefit = noun beneficial = adjective beneficial outcome = adjective + noun

On the one hand, playing computer games has some benefitcial outcomes. On the one hand, playing computer games has some beneficial outcomes.

Firstly, games have a dissension result in cognitive and intellectual development.


Firstly, games have a dissension resulpostive impact ion cognitive and intellectual development. Firstly, games have a postive impact on cognitive and intellectual development.

A little unclear what "a dissension result" was supposed to mean. "A negative impact" = it is NOT good for development "A positive impact" = it IS good for development

Firstly, games have a dissension result in cognitive and intellectual development. Firstly, games result in cognitive and intellectual development.

dissension means discord/ disagreement

For example, a player needs attentiveness, fast reaction, and often logical thinking to compte a mission in a shooter.


For example, a player needs attentiveness, fast reaction, and often logical thinking to complete a mission in a shooter. For example, a player needs attentiveness, fast reaction, and often logical thinking to complete a mission in a shooter.

For example, a player needs attentiveness, fast reaction, and often logical thinking to complete a mission in a shooter-game. For example, a player needs attentiveness, fast reaction, and often logical thinking to complete a mission in a shooter-game.

In addition, games for teenagers also have such an asvantage as they help developmental skills and memory.


In addition, games for teenagers also have such an asdvantage as they help developmental skills and memory. In addition, games for teenagers also have such an advantage as they help developmental skills and memory.

In addition, games developed for teenagers also have such an asvantage as they help developmental skills andelp in developing memory. In addition, games developed for teenagers also help in developing memory.

developmental skills is talked about in the previous sentence

To illustrate, barr conducted a study and found that students playing computer games improved their communication, resoourfulness, a d adaptability significantly, On the other hand, ther are people who believe that playing computer games has brought several detrimental effect on younger people.


To illustrate, bBarr conducted a study and found that students playing computer games improved their communication, resoourcefulness, a nd adaptability significantly, . On the other hand, there are people who believe that playing computer games has broughtve several detrimental effects on younger people. To illustrate, Barr conducted a study and found that students playing computer games improved their communication, resourcefulness, and adaptability significantly. On the other hand, there are people who believe that playing computer games have several detrimental effects on younger people.

To illustrate, bBarr conducted a study and found that students playing computer games improved theirin communication, resoourcefulness, a nd adaptability significantly, On the other hand, there are people who believe that playing computer games has brought several detrimental effects on younger people. To illustrate, Barr conducted a study and found that students playing computer games improved in communication, resourcefulness, and adaptability significantly, On the other hand, there are people who believe that playing computer games has several detrimental effects on younger people.

One of the major contradiction impacts of children playing computer games is the potential for addiction.


One of the major contradictionnegative impacts of children playing computer games is the potential for addiction. One of the major negative impacts of children playing computer games is the potential for addiction.

One of the major contradictionnegative impacts of children playing computer games is the potential for addiction. One of the major negative impacts of children playing computer games is the potential for addiction.

contradiction means "against another point". Its used in medical language not these sort of essays

As a result, youngsters cna become so engrossed in gaming that they neglect other important activiies, such as homework, physical exercise, and soialising with friends and family.


As a result, youngsters cnan become so engrossed in gaming that they neglect other important activities, such as homework, physical exercise, and socialising with friends and family. As a result, youngsters can become so engrossed in gaming that they neglect other important activities, such as homework, physical exercise, and socialising with friends and family.

As a result, yYoungsters cnan become so engrossed in gaming that they neglect other important activities, such as homework, physical exercise, and socialiszing with friends and family. Youngsters can become so engrossed in gaming that they neglect other important activities, such as homework, physical exercise, and socializing with friends and family.

"As a result" doesn't make sense here; because in the previous sentence you said "potential for addiction" not that they were doing an action.

Another outturn id that imprudent gaming can upshot a child’s emotional well-being, leading to increase aggression and mood sw ings.


Another outturn id that imprudeidea is that constant gaming can upshotimpede a child’s emotional well-being, leading to increase in aggression and mood sw ings. Another idea is that constant gaming can impede a child’s emotional well-being, leading to increase in aggression and mood swings.

"Another outturn id that imprudent gaming can upshot a child’s..." This was very unclear. I tried to guess what you meant.

Another outturnissue pointed out by concerned parents ids that imprudviolent gaming can upshotdisrupt a child’s emotional well-being, leading to increased aggression and mood sw ings. Another issue pointed out by concerned parents is that violent gaming can disrupt a child’s emotional well-being, leading to increased aggression and mood swings.

For instance, a study published in the journal “pediatrics” found that adolescents who played video games for more than three hours a day were more like likely to have behavioural and emotional problems, including hyperactivity, problems with peers, etc.


For instance, a study published in the journal “pPediatrics” found that adolescents who played video games for more than three hours a day were more like likely to have behavioural and emotional problems, including hyperactivity, problems with peers, etc. For instance, a study published in the journal “Pediatrics” found that adolescents who played video games for more than three hours a day were more like likely to have behavioral and emotional problems, including hyperactivity, problems with peers, etc.

I changed "behavioural" (British English) to "behavioral" (American English) because the rest of your essay is using American English and it's good to stay the same.

For instance, a study published in the journal “pPediatrics” found that adolescents who played video games for more than three hours a day were more like likely to have behavioural and emotional problems, including hyperactivity, problems with peers, etc. For instance, a study published in the journal “Pediatrics” found that adolescents who played video games for more than three hours a day were more likely to have behavioral and emotional problems, including hyperactivity, problems with peers, etc.

To keep down the disadvantage belongings to youth playing computer games, parents and educators can deal with this problem.


To keep downdecrease the disadvantage belongings to youths playing computer games, parents and educators can deal with this problem. To decrease the disadvantages to youths playing computer games, parents and educators can deal with this problem.

To keep downlimit the disadvantage belongings to yous associated with playing computer games, parents and educators can deal with this problemhave several strategies that they can utilise. To limit the disadvantages associated with playing computer games, parents and educators have several strategies that they can utilise.

keep down = limit

First of all, parents sould limit the amount of time their juveniles spend on gaming while also encouraging them to participate in other ac tivities, such as sports, reading, and creative hobbies.


First of all, parents should limit the amount of time their juvenileschildren spend on gaming while also encouraging them to participate in other ac tivities, such as sports, reading, and creative hobbies. First of all, parents should limit the amount of time their children spend on gaming while also encouraging them to participate in other activities, such as sports, reading, and creative hobbies.

"Juveniles" makes sense, but it sounded strange. "Parents" have "children".

First of all, parents should limit the amount of time their juvenilekids spend on gaming while also encouraging them to participate in other ac tivities, such as sports, reading, and other creative hobbies. First of all, parents should limit the amount of time their kids spend on gaming while also encouraging them to participate in other activities, such as sports, reading, and other creative hobbies.

juveniles sound negative here

Furthermore, instructors can incorporate digital literacy programs into their curriculum, teraching pupils how to use compmuters and technology responsibility and abundantly.


Furthermore, instructors can incorporate digital literacy programs into their curriculum, teraching pupils how to use compmuters and technology responsibilitly and abundantly. Furthermore, instructors can incorporate digital literacy programs into their curriculum, teaching pupils how to use computers and technology responsibly and abundantly.

responsibility = noun (Being the oldest is a great responsibility.) responsibly = adjective (Drive responsibly and stop at red lights.)

Furthermore, instructors can incorporate digital literacy programs into their curriculum, teraching pupils how to use compmuters and technology responsibility and abundantly. Furthermore, instructors can incorporate digital literacy programs into their curriculum, teaching pupils how to use computers and technology responsibility and abundantly.

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